*Kreativität trifft Technik e.V. (What are we and what could we bring into the MoMents project) Kreativität trifft Technik e.V. (KtT) is a non-profit association with the aim to run a Hackspace/Makerspace/Fablab as an open space in Oldenburg. The KtT was founded in may 2011 and since november that year, it is able to provide a space which is now called the "Mainframe". On about 600m² it provides machines and space of any kind for manufacturing, repairing devices, coding and much more. Besides an 80w CO2 lasercutter, self designed 3d-printers and a bicycle workshop, the Mainframe provides any resource usually to be found in hacker- or makerspaces as well. It currently counts about 100 members. The terms "Makerspace", "Hackspace" and "Fablab" are overlapping in many ways, so the Mainframe can identify itself with all of those. Members and guests fiddle with hardware, do software projects, build and create stuff and teach people how to produce files suitable for further processing. An important part also is the get-together. Discussing technical topics with the community, helping each other out, collective cooking and eating as well as interesing exchanges throughout the night are part of that. People with full heads also tend to grab a snack and relax in the lounge with other people. Every 9 days, the members meet for the plenum to discuss what happened since last one, and what is up next. Do-ocracy is generally the principle at KtT, although some decisions require the vote of the plenum or the approval of the elected club management. Although the KtT didn't make it's new location a full new home yet, the space is open 7 days a week from 18:00 open ended. Examples for this year's activity are some external coaching workshops from VDI SuJ, a talk about how lasers work, a basketmaking workshop and a hands-on session on how to prepare vector graphics for our laser cutter. It also hosts meetings for external groups like Freifunk Nordwest, OpenNord, Linux Werkstatt, Webstammtisch and more. The KtT also takes part in other projects and events. At Freifeld Festival, it hosted workshops for building vertical gardens and soldering the last two years. Also, it demonstrated it's styrofoam cutter at the smaller FreiGang Festival and suprised guests expecting stage programm with nerdy hacker/maker culture and tools. The KtT also likes to help out other regional projects in need and may support them with knowledge and construction skills. There are some bigger side projects of the KtT as well, which all are in hibernation because of other priorities. As a short example, it started a small talk series called "Universal. Sozial. Digital!" and invited speakers to talk about social/digital topics to a broader audience. The KtT chose the aim of spreading knowledge about technology and it's responsible use with the will to use it for social and individual progress. This aim is shared by many members, who all have different levels of knowledge and experience in making and creating things. Together the members form a community and a social environment perfect to learn and create new things. This, and the location to do so, is what the KtT has to offer for this project. *Workshop- Ideas (Tiny workshops for one-day events with a learning effect. Themes: making&play, making&museum) *Vector graphics This would be a workshop to teach people the basics of vector graphics and how to create and edit such with Inkscape (or other open source vector software). With a portable plotter or our styrofoam cutter we could translate those 2d graphics into real world results. *Hardware (junk) jewelry People could bring old or broken hardware and in a workshop, we would salvage LEDs and other elements from them and recombine them to unique and maybe functional jewelry. A google search for "electronics jewelry" might bring up good expressions for that. *Inventing cooperative games We could develop and implement a cooperative game remotely, e.g. the hardware comes from the netherlands and the germans do the software to run on it, and vice versa the next time. These games could also be played remotely across borders. An example would be a ball labyrinth, were each player controls one axis.